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Remove leftover debug output

This commit is contained in:
Werner Sembach 2023-04-14 16:15:23 +02:00
parent 4c240aec66
commit 444fe58055

View file

@ -124,7 +124,6 @@ static int get_hidraw_surface_button_switch_report_id(std::string devnode) {
__u8 surface_button_switch_collection_identifier[] = {0x05, 0x0d, 0x09, 0x22, 0xa1, 0x00, 0x09, 0x57, 0x09, 0x58};
auto it1 = std::search(std::begin(report_descriptor.value), std::end(report_descriptor.value), std::begin(surface_button_switch_collection_identifier), std::end(surface_button_switch_collection_identifier));
for (auto it2 = it1; it2 != std::end(report_descriptor.value); ++it2) {
cout << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(*it2) << std::dec << std::setw(0) << std::setfill(' ') << " ";
if (*it2 == 0x85 && std::next(it2) != std::end(report_descriptor.value)) {
return *(std::next(it2));
}